
Unforgiven Storm
Eternity INC. Goonswarm Federation
190
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Posted - 2013.01.18 22:06:00 -
[1] - Quote
I sent a more detail version to Trebor email, but here it goes the resume:
Theme: Fear / Dark
The idea is to bring fear to the heart of people of new Eden with changes to game play and mechanics.
MAIN FEATURE 1 - LOCAL CHANGES
- Revamp local GUI, to separate it from the chat; only intel is now show in the client;
- More or less intel is now shown based on standings with concord in empire;
- 0.0 local intel is always visible, however more or less intel is shown based on standings with sov owner
- 0.0 detailed intel should depend of alliance upgrades;
- Upgrades can be disrupted by small groups for short periods of time;
- in places where no sov was claimed I can't see anything like in wormholes!
Example: I have good standing, I can see picture, name, standings of everybody in local, I have few or no standings I can only see there is someone in local (unknown) but I have no information on who he is, its neutral and have no name (people that have me with good standings will be always shown to me since they broadcast their beacon in my frequency!
Secondary changes: Opportunity to review GUI of chats; new system upgrade; opportunity to make BPOs and seed all system upgrades that are npc seeded; Opportunity to make a pass in PI by using less sold PI products in the manufacture process of these upgrades and fixing some minor bugs/implementing some improvement requested by PI people in the last 2 years.
MAIN FEATURE 2 - STATION DESTRUCTION AND SOV IMPROVEMENTS
- Stations can be destructible and rebuild
- Items will not be lost, Concord will send a rescue team in the next downtime to save and bring all your stuff to the closest low sec station;
- Modifications to sov mechanics by allowing more than 1 station for each system (more upkeep costs);
- Destroyed stations can be rebuild for a fraction of the original price;
- Take the Jump bridge and cyno beacon out of the pos control to the same grid where the TCU is placed making it more vulnerable to attacks of small groups that can disrupt it and making people that use them less safe.
- Station capture should be done once stations reach structure using a new troop deploying siege type module that only super capitals can deploy next to station and takes like x minutes until the "troops" take the station, this time can be reduced if more supers "siege" next to the station...
Secondary changes - Review the number of structures needed to hold sov and to upgrade it;
Example: a TCU should be upgraded to a IHub and a IHub should upgrade to a station, only one structure is necessary in a system to hold sov (a TCU or a IHub or a Station) the structure that is present merges all this 3 structures functionally and menus -> this way only one structure is need to shoot and destroy to flip a system;
Other changes - review the stations modules shield and armor sizes to allow small groups of people to disrupt them for a period of time; put more stations in npc 0.0 and low sec; put more medical modules in more npc stations in 0.0 and low sec; allow station modules in npc 0.0 stations to became vulnerable to attack
MAIN FEATURE 3 - NEW SMALL CLOAK POS
- Create a new small POS that can cloak, this new pos is t3 materials, bpcs, whatever it needs will come from wormhole space
- These new pos will have restrictions, no guns, no industry, just a place to hide and you can keep your ships and stuff; you cannot be scan down once inside and your ship inside the shields will also clock with the pos
- the pos can however be declocked on range by ships, but not anyone inside of it;
- pos and content cannot be scanned, however since pos can only be anchor in moons, there is a factor of chance people can find then and declock them and once decloked you can engage them like any other small pos
- cloak poses uses double the fuel
- Alliances will not receive notice of these poses anchoring
- these poses can only be place in 0.0 space and wormholes
Secondary changes - CCP should use the opportunity to address some of the major issues POSes have like POS anchor routine -> CCP should create a new pos fitting window, similar to a ship fitting window, where we can fit a pos inside a station, save and load fits and when ready pack it! them using a hauler or capital ship go to the moon and perform a unique action (deploy package)! Also CCP should use this opportunity to merge some pos modules with the pos itself like pos hangars, SMA, silos and so on by having all the different hangars/cargo bays of all modules merged inside the main structure itself and have separate zones for each like in capital ships, (fuel bay for pos, ammo bay for guns, moon materials bay for silos, cargo bay, ship hangar, invention bay...) this way all modules use the same shared pos bays (which size is the sum of all the mods placed inside the pos) ---- -+ this will promote simplicity and allow people to centralize everything in the main structure of the pos; Finnaly CCP should remove all modules that normally are anchored inside the pos shield, except silos and hards, just allow people to keep and dropped them inside the main POS structure and the structure creates and shows whatever module functionality it contains by merging their menus with the POS main menu / windows / tabs;
Small Wormholes upgrade: ; change the algorithm of wormholes so things don't be so predictable: maybe instead of 3 wormholes sometimes there can be more and other times only 1 wormhole is open! -+ the main purpose is to create an unknown factor and some fear in the hearts of people that are already expecting the same behavior from the system everyday. Allow us to change characters of the same account without the need to logout and put the password again. |